If the players want to assign a weapon to a case obtained through the victory bonuses or for a case they bought unassigned, they have to pay a small fee that ranges from 15 to 50 credits depending on the tier of the case. They CAN NOT change their weapon of choice once the transaction has been completed. When a player purchases a case, they are given the option to set the case to drop skins for one specific weapon before completing the purchase.
The robux prices are always a tenth of the credit prices (Example: The Starter Case costs 50 credits or 5 robux). The price of a case key is always twice the price of the case (Example: The Starter Case costs 50 Credits, the Starter Key costs 100 Credits). Players can spend Credits, or alternatively Robux, to buy Cases and their respective keys, independent of each other. The following Melee Weapons can only be unlocked through Legendary Skinsīuying Cases and Keys and Assigning Weapons to Cases Certain Melees in the game can only be obtained through this method
If the legendary skin obtained is for a melee weapon the player doesn't have, they will be granted access to said Melee weapon. If the players get lucky, they can roll a "Mystery Item" of Legendary Quality, which will grant them a skin for a randomly selected melee weapon which has a random chance of being a melee weapon the player doesn't own. *Note: Legendary skin's rarity doesn't affect this value The result of this formula is then passed through roblox's math.floor() function to round it to the nearest integer
The value of goes from 1 ( Common) to 5( Legendary)*, while represents the price of the case's key. The price of all skins is determined with the following formula: Skins obtained can usually be sold, the price depending on the rarity as well as the Tier of the case they were rolled from. The asterisk convention is not exactly well kept, with some case with no duplicates featuring asterisks, while others feature the asterisks. In cases like Fauna or Fauna 2, customizable skins are marked with an asterisk. Unlike normal skins, customizable skins feature the ability to edit brick color, brick material, texture color, and texture scale. They are usually lower tier skins, and do not feature any sort of control over how the skin is visually presented. Normal Skins are non-customizable skins that the player can get in most skin cases. If the player rolls a Very Rare or Legendary Skin, the drops rates reset to the base numbers. Rare drop rates remain at 10% all the time. Common drop rates decrease 0.50% per Case opened and Uncommon drop rates decrease 0.25% per Case Opened. Very Rare drop rates increase 0.50% per Case opened. Legendary drop rates increase 0.25% per Case opened if the player hasn't rolled a Legendary or Very Rare Skin. Skins are divided in 5 rarities, listed with their base drop rates:įor every case opening, the Drop Rate gets modified. Skins are a set of textures that players can put on different zone of their various weapons' and melees’ models, with almost no exceptions besides for the Frag. 1.6 Buying Cases and Keys and Assigning Weapons to Cases.